Kwirk ZX
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Kwirk the cool tomato is lost in a maze of sliding blocks, spinning turnstiles and deep holes.
Push blocks into holes to make bridges, swing the turnstiles out of your way and lead
every character to the exit stairs. Plan ahead: blocks can be pushed, but never pulled.

This is a native ZX Spectrum conversion of the 1989 Game Boy puzzle game.
The rules, floors, graphics, menus and music are taken from the original cartridge
and checked against it, then adapted to the Spectrum.


Two editions

- 128K (128K, +2, +2A): Going Up, Heading Out and split-screen two-player VS, with AY music and sound effects.
- 48K: Going Up only, with a beeper title tune and sound effects. Runs on a standard 48K Spectrum.


Game modes

- Going Up (48K and 128K): 30 floors over three skill levels. Undo a bad push.
- Heading Out (128K): choose a course of 1 to 99 random rooms and race the clock for a high score.
- VS (128K): two players race the same rooms side by side on one keyboard. First to two round wins takes the match.

Both the original bird's-eye and diagonal views are included, along with the original attract demo on 128K.


Controls

- Q A O P: up, down, left, right
- SPACE: confirm, or switch to your next character
- U: undo (Going Up) or back in menus
- R: restart the room · V: change view
- B: Redo / End / Back window · M: End menu
- VS: player 1 uses QAOP and M, or Sinclair joystick 1 (6 7 8 9 0); player 2 uses Sinclair joystick 2 (1 2 3 4 5)


Loading

128K, +2 or +2A: choose Tape Loader and play the 128K TAP file. 48K: type LOAD "" and play the 48K TAP file.
SNA snapshots start straight at the title screen in an emulator.

Unofficial, fan-made ZX Spectrum conversion of the Game Boy game Kwirk.
Kwirk © 1989 Atlus Ltd. / Acclaim Entertainment, Inc.
Not affiliated with or endorsed by the rights holders. Free, not for sale.
